So our first time plan has been established. Deadlines are set. Some things might need to be changed as the project progresses, but this is a good initial time plan.
Link to latest TimePlan: https://docs.google.com/spreadsheets/d/1KKB05FOYks7ZnR2pYFFfrSyAKJx2YV0ctpKIeBQiT_g/edit?usp=sharing
Showing posts with label Week 2. Show all posts
Showing posts with label Week 2. Show all posts
Friday, September 12, 2014
Wednesday, September 10, 2014
Requirements specification
Axel and I did a preliminary requirements specification to get a good overview of the game’s structure. It shows the requirements we need to fulfill to get a basic, runnable game.
Here is a link to the full document
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Week 2
Inspirational graphics
We have been looking for games that has nice and sexy graphics to take inspiration from. Most of them is successful smartphone games that has quite distinct graphic.
Badlands has really nice background graphics with different layers to create a feeling of distance.
Guacamelee has smooth animations
Ridiculous fishing has some weird but characteristic graphics which really stands out.
Badlands has really nice background graphics with different layers to create a feeling of distance.
Guacamelee has smooth animations
Ridiculous fishing has some weird but characteristic graphics which really stands out.
Labels:
Week 2
Tuesday, September 9, 2014
Project Goal! And LibGDX!
The goal of the project will be to create a smooth/performance good game that runs on both iOS and Android. Now there are several ways to achieve this, but we have chosen to go for the Java cross-compiling framework LibGDX API. One of the strenghts of LibGDX is that we do not require emulators to test our games, even though it also supports it. We can run the games in a desktop environment that will be more or less identical to the gameplay on android and iOS devices.
Our game has to have some elements which creates addictiveness, and let players feel the need of achieving higher and higher high scores, the mechanics has to be simple, but the control has to be precise.
The dream goal is to get this implemented with Facebook, so that you can login to facebook and see the high score of your facebook friends. The possibility to invite your friends to play through facebook would be nice, but research has to be made if it is possible to do that without having to create a facebook app. Although LibGDX does support HTML5, that is not something that are within this project goals.
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Week 2
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