Friday, November 14, 2014

addition of Wave and some updates on graphics

Today we managed to create cool graphics like new clouds, fixed the fish animation, new splash, a placeholder wave.

The splash images were a bit too big which created some displeased faces in the programing group. Christian also added water in the splash to create additional effects. We are still not happy with the power up animation and we have done some rethinking of how it will look like. Right now it doesn’t really fit the overall graphic style we are going for.

Christian also worked a bit with a wave that will prevent the frog from going underneath the fish. In the future the wave will be an animation but right now it’s just a still image. It’s hard to create something like a wave in 2D because you can only use contours in 2D and not create any depth.

Andreas worked on the clouds in order to make the look a bit more realistic. Instead of the previotriangularuar based clouds we decided to go for a polygon design. That design gives the clouds more detail and makes them look more beautiful. You can see the new clouds here:

The fish animation is now done aswell. Now it just up to the coding guys to implement it…