For example, we noticed that the lillies where not correctly drawn on the iOS device, which was due because of old code which made our lillies scale depending on the gameScreen width. This is not really neccessary in our new code and just removing that part made the lillies to be drawn perfectly on all 16:9 ratios.
Another funny thing that happened during the implementation of the fish animation was that the fish width and height was swapped compared to our old fish image. This made our calculations and code to draw a very funny looking fish that was jumping as it died everytime it tried to catch the fly.
A icon and app name was also implemented to both android and iOS.