Tuesday, September 9, 2014

Project Goal! And LibGDX!


The goal of the project will be to create a smooth/performance good game that runs on both iOS and Android. Now there are several ways to achieve this, but we have chosen to go for the Java cross-compiling framework LibGDX API. One of the strenghts of LibGDX is that we do not require emulators to test our games, even though it also supports it. We can run the games in a desktop environment that will be more or less identical to the gameplay on android and iOS devices.

Our game has to have some elements which creates addictiveness, and let players feel the need of achieving higher and higher high scores, the mechanics has to be simple, but the control has to be precise.

The dream goal is to get this implemented with Facebook, so that you can login to facebook and see the high score of your facebook friends. The possibility to invite your friends to play through facebook would be nice, but research has to be made if it is possible to do that without having to create a facebook app. Although LibGDX does support HTML5, that is not something that are within this project goals.