Tuesday, November 25, 2014

Thoughts and progress

Today we did some finetuning to a few animation but also some graphical content. We felt that the animations was missing some stuff so the wave animation got one more picture that made the looping of the animation more fluent. Also, the opacity was changed as well so it would feel less dense.

Some changes was made to the power up max animation as well. The small “stars” that is used in the normal power up is also used in the max animation. This created a pretty cool effect. Maybe some additional work needs to be done with the colors of the power up.

One setback we had today was that Inkscape crashed which is a pretty common problem when we are creating graphic content. Inkscape doesn’t really work well with the new OS X Yosemite because it’s still in beta. Also, the program doesn’t autosave or create a save of the image before it crashes, so the feature image that Christian created was lost into thin air.

Other stuff that was made today was the pages for credits and game over screen. It was hard to create something that looks potent enough but in the end we came up with something pretty okay. We had an idea of having a cloud or something similar as the background for the score screen in order to make it fit better to the graphic style of the game. But that didn’t look very good and it was difficult to place a menu on top of a cloud. So we decided to go for a simple and clean design of the game over screen. 



Most of the graphics is actually done now and there is almost only finetuning to the existing graphics now. The graphics could be better in some areas but in general it looks pretty good. The style we went for gave us a lot of challenges, but they actually paid off, Christian and Andreas have learned a lot in both Illustrator and Inkscape. Even though the style is not really common today, it could be a style that catches up in the future. We are seeing some advertisements from Samsung that actually uses this low polygon style or “triangle graphics”.



We also did some progress with the game sounds. Now we have one sound for the power up, one jump sound and one for catching the fly. However, they need to be further worked in order to sound better and fit more to the game music.