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Tuesday, September 16, 2014

Testing collision detection with Geometry ShapeRenderer

The LibGDX engine has an inbuild shaperenderer class that makes it easy to debug geometry. In fact it is so easy to create rectangles and circles and test the collision between objects. The math to position the shapes to the objects is an entirely different matter though.

The picture here is collision debugging in a flappy bird tutorial.

Posted by Unknown at 8:18 PM
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Labels: Week 3
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Blog Archive

  • ▼  2014 (60)
    • ►  November (18)
    • ►  October (20)
    • ▼  September (22)
      • Scroller speed bug found!
      • Week 4 html up!
      • Implementing fish jump physics into the code!
      • Fish gravity
      • More detailed graphics
      • Graphic style and the overall theme changes
      • Best productive day yet!
      • Never give up, never surrender!
      • Splash screen!
      • HTML5 up and running!
      • Bugg in android and ios
      • Swarm API
      • Small Update 1
      • First animation!
      • Testing collision detection with Geometry ShapeRen...
      • Time Plan Gantt
      • Requirements specification
      • Inspirational graphics
      • Project Goal! And LibGDX!
      • We have chosen our game!
      • Private GitHub and Gradle problem
      • Early Game Concepts
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