Thursday, October 2, 2014

Stevens wednesday 1/10

So a lot of clean up was made in the code, Steven removed some classes that wasn't needed and implemented the little stuff that was needed into the classes which used them directly.

Futhermore a main menu screen has been added with the only functionality of clicking the play button to enter a new game. There are some bugs with pressing the and it seems like sometimes the click does not register. There has to be done some debugging on this part to check out the reason. Futhermore in the end we want the main menu to be more alive, with animations in the background and have the buttons animation onClick().

Score has been added into the game, a font has been added aswell but it seems like there are some problems with the BitMapFonts, Steven don't know why, since basically the implementation as it is now are just a copy/paste from our flappy birds tutorial project. The files are exactly the same, again there has to be done some more extensive debugging here to figure out the reason.

We are now mostly done with the architecture and are starting to really add game mechanism and Steven even played around a little with the game dynamics as he tried to implement some differences in how the frog jumps, as the jump has to be made quicker to succeed with the highest fishes. There are however some stuff that needs to be implemented into the architecture that we haven't yet looked at, for example the music and sound, any network code, and of course the solution to connect to Facebook either through facebook SDK with RoboVM, or going through Nuggetta which seems like a very good contender, and will probably be easier to get started.

New graphics are starting to get implemented as well as figuring out different mechanics and how they should be implemented. It was really nice to finally have the fish height jump bug out of the way, as looking at your own code for hours on straight can make you see double.