Wednesday, October 15, 2014

Added randomised lilies, cleaned like all excess code!

BLOG POST UNDER CONSTRUCTION

So much was done today, main thing that took the longest amount of time, added randomised lilies, so that it now creates a set of 7 lilies that randomises the order 2 times every 14 lilies. This code is running smooth and can be used as a guide line to implement different pictures for example the paralax background.

We had a lot of excess code, debugging code and poorly written code in too many classes that Steven cleaned.

We added a paralax background transition that is infront of the mountains and moves a little bit faster. This is to create depth without making a perspective in the pictures itselfs.

Steven added another animation into the game, and created a state where the frog is powering up for a jump, at the moment it looks like a super saiyan charing up.

Added an onClick effect on the main menu buttons, so it now looks like they are being pressed down.

remember to clean all for loops, as of now they are hardcoded to a set number, we need to make the for loop depend on the amount of items in the list instead

Power up frame